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Level design - selecting & moving nodes or scenes in the 3d viewport

matt_bmatt_b Posts: 3Member
edited May 2016 in 3D
It appears there's no way to directly select & move something in the 3d view. The select tool will pick an object's sub-component node, like its mesh or collision shape, & the parent node needs to be located in the scene panel if you want to move it.<br /><br />If you make a sub-scene out of a game object then it can't be picked at all in the viewport.<br /><br />This makes prototyping & tweaking levels containing many objects very difficult, having to always search through the scene panel for the correct instance.<br /><br />Is this a bug likely to be fixed soon, or is godot like this by design? If the latter, could an editor script be used for picking the parent node of whatever is clicked on?


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