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3D Kinematic character not staying on moving platforms

Riley AttackRiley Attack Posts: 6Member
edited August 2016 in 3D
In the 3D kinematic character demo the character will stay on horizontal moving platforms fairly well.  In that character controller script it applies the velocity of a collider to the character’s movement.  However, the character doesn’t stay on well with a platform that goes up and down or rotates.  You can see an example in the demo, when ‘Cubio’ rides the elevator block down he keeps bouncing on top of it.  <br /><br />I’m stuck because it looks like the character is already applying the collider’s movement in its move function.  In Unity you could make your character a child of the platform, but that seem more tricky to implement with Godot’s node system. 

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