My tilemap is not keeping its collision
I have a land.xscn with 5 nodes like this, all with unique name.
--CollisionShape2D (RectangleShape2D the size of the grid, 32x32)
They are simple 32x32 pixel, nothing fancy.
Then i go to Scene/Convert to... TileSet and save it as land.xml
I go to my garden.xscn and add a TileMap to my Node2D, set land.xml, then i place a few elements, save, check debug to show collision, and see that there is not.
My player has a CollisionShape2D too (a circle in the 32x32 size of the player) and it works well to enter an Area2D to go from garden to house for example, and i can see it in debug mode, so i assume its collision is fine.
What did i miss ?
Thanks for reading