Welcome to my Godot Developers art&design thread
....some watercolor sketches...
I do sometimes wonder what causes people to use game engines to make artwork instead of interactive content, especially with the mandated asset pipeline and the lack of access to many DCC features.
Any reason you want to use Godot as your art tool rather than doing the renders in Blender 2.8 and its Eevee engine? Personally I reserve Godot for game creation and reserve Blender for art.
These last two are only screenshots from my upcoming interactive project....this project ...there will be something like an interactive content or something....but I want more artistic impression for this project.
....I fully agree with you, using game engine for a image-only art doesn't make sense....always there must be some interactivity...something to play with....artistic, emotional experience but also some action for the user.
Godot renderings? Niiiice!
if the particle system in the engine could be rendered to transparent png frames that would be something to consider.