How to implement a BattleManager?
My name is Nio Kasgami and I recently after searching for a game engine who still simple but offers enough powerful programming I found godot and said : why not trying?
Anyways, I do have experience with game dev and my approach was to make a sideScroller rpg game.
and in the battle this a classic sideview system.
as I can seem to figure out some stuff I was unsure how to aproach for create a BattleManager.
For people who unsure what's a battle manager, it's a static class where it's only manage the battle processing (can be Turn based or Active time based etc.)
In simple it's process the flow of the battle.
as I know that in rpg maker the way was really easy you was simply creating a static class and process the static class in the update function. ( I don't use Rpg Maker since my friends I work with doesn't own it and I wanted to try an another engine)
In Godot I am unsure how to approach. Since I am unsure if a Node can affect other Nodes in the same scene?
Would you mind to explain me the aproach I could go?
Thanks for your further answer and if anything is unclear just ask and I will gladly try to explain what I meant better