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Collada exporter

pegasusearlpegasusearl Posts: 1Member
edited March 2018 in 3D

Hello, I want to import 3D character and it's animations from blender to godot. It seems that the bone isn't either imported or exported properly, the skeleton has no bone in the import.

Can someone help me? Why is it so hard to import from blender to godot (or any other engine)?
I think I remembered importing other model and animations succesfully by luck in the past, but I can't do that again.
I'm using Better collada exporter.

Blend file: https://drive.google.com/open?id=1qLJ4edG9zkjaMLouvZOSEPeMqntevTxi


EDIT: My friend is the one made it. I'll forward the thread to him and replied after he replied. I apologize in behalf of my slow response.


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Best Answer

  • MagicLordMagicLord Posts: 578
    edited March 2018 Accepted Answer

    Blender import is easy, check you selected both armature and model.
    Check "Selected objects", "export animations", "all actions".

    The file is 30mo and export is 11mo, it's too big considering the model polycount.
    Your model has one armature per animation while there should be one armature only with all animations.
    Perhaps you didn't import well from mixamo to Blender, do you have some mixamo FBX export ?

Answers

  • MagicLordMagicLord Posts: 578Unconfirmed
    edited March 2018 Accepted Answer

    Blender import is easy, check you selected both armature and model.
    Check "Selected objects", "export animations", "all actions".

    The file is 30mo and export is 11mo, it's too big considering the model polycount.
    Your model has one armature per animation while there should be one armature only with all animations.
    Perhaps you didn't import well from mixamo to Blender, do you have some mixamo FBX export ?

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