Hello, I want to import 3D character and it's animations from blender to godot. It seems that the bone isn't either imported or exported properly, the skeleton has no bone in the import.
Can someone help me? Why is it so hard to import from blender to godot (or any other engine)?
I think I remembered importing other model and animations succesfully by luck in the past, but I can't do that again.
I'm using Better collada exporter.
EDIT: My friend is the one made it. I'll forward the thread to him and replied after he replied. I apologize in behalf of my slow response.