i have coded C# inside Unity 3D, that was really funny and easy....
Now, i would like to give a try to Godot, does it natively uses C++ for scripting (like C# in Unity) ?..
I prefer to use c++ all the way...
Yes, you can use C++, it also has an editor(built on top of Godot itself) that uses a custom scripting language and theres development on GDNative wrappers for multiple other languages as well. C# for an example.
ok!.. that means i can use visually the editor and program the objects behavior using c++ right ??
That's the way I read it, but I haven't tried to script in c++.
Rich Text Editor.
To edit a paragraph's style, hit tab to get to the paragraph menu. From there you will be able to pick one style. Nothing defaults to paragraph.
An inline formatting menu will show up when you select text. Hit tab to get into that menu.
Some elements, such as rich link embeds, images, loading indicators, and error messages may get inserted into the editor. You may navigate to these using the arrow keys inside of the editor and delete them with the delete or backspace key.