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GIprobe Quality settings

MagicLordMagicLord Posts: 578Unconfirmed
edited May 2018 in 3D

Hi there,

There is a way to use GIProbes without impacting performance.
On project settings, there is Rendering Quality, you can uncheck "High Quality" voxel cone tracing.

Your game should run smoothly while it will benefit global illumination that is a superior lighting quality; and it let you use emissive materials instead of lights that is a good optimization.


  • aztecsenseiaztecsensei Posts: 82Member

    holy!this works thanks.
    great tip.

  • MagicLordMagicLord Posts: 578Unconfirmed
    edited June 2018

    @aztecsensei said:
    holy!this works thanks.
    great tip.

    Yes this is a great Godot feature, while the baking is incredibly fast because it's not lightmaps but voxels.
    I guess it's something lot of Unity users would like to have :D

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