This is the testing Godot forums! All forum posts unique to this forum will be deleted! Please use the main forums here for any posts you want to keep. All forum rules still apply.

GIprobe Quality settings

MagicLordMagicLord Posts: 578Unconfirmed
edited May 2018 in 3D

Hi there,

There is a way to use GIProbes without impacting performance.
On project settings, there is Rendering Quality, you can uncheck "High Quality" voxel cone tracing.

Your game should run smoothly while it will benefit global illumination that is a superior lighting quality; and it let you use emissive materials instead of lights that is a good optimization.

Comments

  • aztecsenseiaztecsensei Posts: 82Member

    holy!this works thanks.
    great tip.

  • MagicLordMagicLord Posts: 578Unconfirmed
    edited June 2018

    @aztecsensei said:
    holy!this works thanks.
    great tip.

    Yes this is a great Godot feature, while the baking is incredibly fast because it's not lightmaps but voxels.
    I guess it's something lot of Unity users would like to have :D

Leave a Comment

Rich Text Editor. To edit a paragraph's style, hit tab to get to the paragraph menu. From there you will be able to pick one style. Nothing defaults to paragraph. An inline formatting menu will show up when you select text. Hit tab to get into that menu. Some elements, such as rich link embeds, images, loading indicators, and error messages may get inserted into the editor. You may navigate to these using the arrow keys inside of the editor and delete them with the delete or backspace key.