[Godot 3.1] how to make project run/ troubleshoot it?
I started a project on stable 3.0.6, which works well on PC and Android. However the performance on the Android device (ARM7) was only so so. The reason for that could be the GLES3 performance issues.
So I wanted to try out 3.1 with GLES2 to see if that works any better. I used the compiled version from Calinou with the same day export template.
The project launches on the Android device. The splash screen appear. The music from the start menu can be heard but the project stays on the splash screen forever.
The project seems to have been compiled correctly.
What can I do to troubleshoot this issue?