Export to Windows Desktop (Runnable) seems to be missing stuff
I am in my humble beginnings with Godot and I am having trouble exporting my game. These are the facts I gathered so far on the problem:
- The export is "Windows Desktop (Runnable)"
- I am setting Export Mode: Export all resources in the project
- If I export to the project folder, everything works OK. The export process writes 2 files, an .exe and a .pck.
- If I export to a blank folder, when I run the game, the main scene loads up correctly, but whenever I try to move to another scene, I am getting the following error:
ERROR: load_interactive: Condition ' err != OK ' is true. returned: Ref<ResourceInteractiveLoader>() At: scene/resources/scene_format_text.cpp:1225 ERROR: Failed loading resource: res://Scenes/OptionsMenu/options.tscn At: core/io/resource_loader.cpp:186 ERROR: Error loading resource: 'res://Scenes/OptionsMenu/options.tscn' At: core/bind/core_bind.cpp:79 SCRIPT ERROR: _deferred_goto_scene: Attempt to call function 'instance' in base 'null instance' on a null instance. At: res://Scenes/Director.gdc:30
Since it runs fine when I export to the project folder, I am assuming there is something missing from the export?
Thanks for any help you can give me