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Godot Open Dialogue: Non-linear dialogue system for Godot
This is a project I've been working on for the past few weeks. Yesterday I saw that GD Quest released a first part of a video tutorial about the same thing so I decided to release it too so people interested in learning can benefit from a different approach.
For now it doesn't have so many features and the organization is not the best but I've tested it a lot and it's very stable.
There's 3 dialogue examples and I created a docs.html file explaining how to use it.
Please let me know what you think.
You can download it from Bitbucket here: https://bitbucket.org/jsena42/godot-open-dialogue/
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Updated to v1.1
Lots of new stuff (see the changelog section in the docs)
Online version of the docs: https://jsena42.bitbucket.io/god/
Nice work! Although I’m looking for a parsing system for ink...
Version 1.2 released with avatar support and other nice features. Hope it helps anyone.