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MeshInstance2d + PlaneMesh - is it possible in gdscript?

pabloppablop Posts: 1Member

I would like to create a subdivided, textured "sprite" to perform some vertex transformation in gdscript. Is it possible? Adding PlaneMesh to MeshInstance2D does not give any result. Is it possible from editor or maybe I should create mesh programatically. Anyone could share some experience?

Thanks

Comments

  • MegalomaniakMegalomaniak Posts: 2,580Admin

    @pablop said:
    I would like to create a subdivided, textured "sprite" to perform some vertex transformation in gdscript.

    Rather than saying that you want to try a specific solution it'd be better for you to explain what you want the end result to be so we could give advice on how to best reach that result.

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