This is the testing Godot forums! All forum posts unique to this forum will be deleted! Please use the main forums here for any posts you want to keep. All forum rules still apply.

Menu Button Popup offset issues

GROMSEGROMSE Posts: 1Member

I am trying to have a Popup Menu that displays options above an NPCs head (player can choose to talk, fight, trade, etc). I am trying to do this with a Menu Button that is a child of every NPC. The Menu Button works fine but the Popup Menu that displays when you click on it is exponentially more off the further the NPC is from the origin of the scene. The Menu Button is fine and it stays above the head fine, it is just the PopupMenu that is off. I cannot seem to access any properties of the Menu Button and UI Containers do not seem to keep it in check. Has anyone run into this issue?

Comments

Leave a Comment

Rich Text Editor. To edit a paragraph's style, hit tab to get to the paragraph menu. From there you will be able to pick one style. Nothing defaults to paragraph. An inline formatting menu will show up when you select text. Hit tab to get into that menu. Some elements, such as rich link embeds, images, loading indicators, and error messages may get inserted into the editor. You may navigate to these using the arrow keys inside of the editor and delete them with the delete or backspace key.