Find Collision Point of two RigidBody2Ds
I have two RigidBody2Ds that collide. I am trying to figure out the collision point. I see that Shape2D has a function collide_and_get_contacts, but unfortunately, my RigidBody2Ds both have CollisionPolygon2Ds to define their shape which isn't derived from Shape2D. Does anyone know of a function that would find the point of collision? And better yet, also the collision normal?