Looking for best method to background really large worlds
Can anyone give me some advice on the best method for making large backgrounds?
I've been doing tile maps, but I'm not sure that's the most optimized way of going about it.
My tile sets are 32x32.
To give you some idea of how large.... picture Terarria or Starbound and you are sitting at the bottom most floor of the world. I want to allow the player to 'fly' or travel from all the way down there.... up to street level.... into the sky, and then finally into the atmosphere. I'm making huge rooms so that - that travel takes quite a bit of time.
Should I be cutting my background png's into really large chunks and tiling them - or continue on with tile maps... painting on 32x32 background sprites of earth and sky?