Godot 4 Physx
Just wondering how Physx is coming on with the next version?
There is a c# wrapper that is almost complete.
Please don't create a subset like unity have and make it complete
Especially PhysX PxVehicle the above typically seems complete apart from PxVehicleDriveTank which is of personal interest.
Ce La Vie and all that
Just as feedback currently a Unity noob but Godot 4.0 with Vulcan and PhysX is of much interest.