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Using Anchors - Unity Style

jefjef Posts: 1Member

I've used Unity 3D for years, and when I started using Godot, I was quite confused by the Anchors setting for UI elements. It's not like Unity, Unreal, .NET windows or XAML. I've come up with a graphic that shows how to achieve the equivalent Unity layout styles using Godot. Let me know if this helps (or if you spot any errors)

Note: the anchor values {left, top, right, bottom} are displayed with each layout tile.


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