How to set spawn locations after a loading zone? [3D]
I was able to make code which switches scenes when a KinematicBody enters an Area node. But I also need a line of code that teleports the player when he steps into a different area and it changes the scene but teleports the player to a new spawnpoint.
So something like this:
Player Steps In Scene Changer 1 > Outcome 1 > Location X = 20, Y = 12, Z = 30
Player Steps In Scene Changer 2 > Outcome 2 > Location X = 40, Y= 12, Z = 5
I do think the outcomes need be scene connected or something like that but I am not sure on that.
Exits HouseScene1 > Outcome WorldScene2
Enters WorldScene4 > Outcome LevelScene1
this is the code that changes the scene when body has entered the area:
extends Area var _is_player_in_Area = false export (String) var player_node_name = "Player" signal on_player_entered var _start_new_scene = false func _ready(): connect("body_entered",self,"_on_Scene_Load") connect("on_player_entered",self,"_Print_Load"); func _process(delta): if _is_player_in_Area == true: emit_signal("on_player_entered") _start_new_scene = true get_tree().change_scene("res://Scenes/Scenes 3D/Title Screen/Title/MENU.tscn") func _on_Scene_Load(other): if other.name == player_node_name: _is_player_in_Area = true func _Print_Load(): print ("Load Scene!");
Thanks for the help :P