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Looking for someone to implement real time tessellation of subdivision surfaces for a stretch goal

HsingaiHsingai Posts: 3Member

I'm going to do a crowd funding campaign for my MMO which is going to use Godot for it's client.
I plan on using Subdivision surfaces for the models to reduce file size and allow for LOD.
I would like Godot to tessellation them on the GPU at render time so I can fit more in memory.

The Crowd funder will be later this year or early 2021. and I want it done some time in 21-22 I'm pretty open to what would fit into your work schedule.

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