Creating a tileset for procedural maze
I was watching a kidscancode(but apparently I can't) tutorial on procedural maze generation.
My question is what do I have to do in order to use my own 16 map tiles for it to work. I slice up a sprite sheet and chose the 16 tiles I would need: turns, intersection, dead ends ect. But when I run it random tiles are laid out instead of creating actual paths.
I am guessing I need to set an ID to the tiles, and not just name them 0-15? Or is to do with the collision polygons that are included in the .tres resource download for the tutorial?