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Port 6007 error when disconnecting Android test device

Hi guys! I've noticed a small glitch in latest Godot version. But probably it is me doing something wrong :)

When I use "remote debug" on my android device, I need to be careful how to stop the app. If I stop the app correctly (double tap the "Back" button), all works fine.
But, if stop an app in other way (for example, press "Home" on my android device), I get an error in Godot. After that , the debug is "dead" - it gives me "Error listening on port 6007". And I need to restart the PC to remove the error.

Does anyone knows if it normal behavior? Or there is something wrong with my PC/Android/my behaviour?

Comments

  • MegalomaniakMegalomaniak Posts: 2,580Admin

    Haven't done any android development but I expect it's probably normal. At a guess when you press the home button it suspends the application and the listening server errors on that. When you close the app properly it likely notifies the listener that the connection is getting terminated. That is just a guess on my part though so take it with a pinch of salt.

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