Exported game resulting in crach on a friends pc together with an OpenGL error. How can I fix that?
When ever he tries to play a test build of my game, it crashes on his pc. The game does not lag, Godot just freezes. It only happens when he is looking at the model of a couch or into the direction of a TV. The console displays this returning error code:
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Error ID: 1282 Severity: High Message: GL_INVALID_OPERATION error generated. <texture> does not name a layered texture. At: drivers/gles3/rasterizer_gles3.cpp:123
The game runs without any issues on my pc as well as on my laptop. The specs of my friends pc are:
Motherboard: Asrock b85m-itx
CPU: Intel core i3 4130
GPU: GTX 750Ti
8gb 1333 mhz RAM
How can I fix this behaviour?