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Laszer doesnt have a velocity when facing left direction can you may help me ?

Lovingsoul1337Lovingsoul1337 Posts: 3Member
edited June 2020 in Programming

Hey there good evening !

can you may help me with my lazerspear ? i want that i can add it to my player_atack_pos_left and player_atack_pos_right.

But if i do it for some reason if i face the leftside it dont gets velocity like you see in my gif.

I did change the pivot point for the sprite but i would need to do it for the collisionpolygon2D aswell is there a way ?

I did ask in the discord why it did not work they told me maybe because the flip_h of the sprite like you see in my code:

extends Node2D

    left = -1,
    right = 1

var direction

signal cooldown

onready var timer = $Timer
onready var animation_player = $AnimationPlayer
onready var sprite = $Sprite

export(int) var speed = 100
export(int) var cooldown = 1
export(int) var animationSpeed = 4

func _ready():
    animation_player.playback_speed = animationSpeed
    cooldown = animation_player.current_animation_length / animationSpeed - 0.1
    timer.wait_time = cooldown

func _initialisation(dir):
    if dir == DIRECTION.right:
        direction = dir
    elif dir == DIRECTION.left:
        direction = dir

func _process(delta: float):
     position.x += (speed * delta) * direction

func _switchScaleValues():
    if direction == DIRECTION.left:
        sprite.flip_h = true
        sprite.flip_h = false

func _clear():

func _on_Timer_timeout():

and this is the code where i spawn it:

func ability():
    var instance = basic_light_atack.instance()
    instance.connect("cooldown", self, "reset_ability_cooldown")

    if direction == DIRECTION.left:

can you may help me to fix this ?

thanks in advance !~~~~

ps. did not find a way to highlight my code is there a code for it ? :)


  • TwistedTwiglegTwistedTwigleg Posts: 2,561Admin
    edited June 2020

    @Lovingsoul1337 said:
    ps. did not find a way to highlight my code is there a code for it ?

    There sis not, at least not with the plugin we are using currently. Additionally, you need to format your code with Markdown, not bbcode. Instead of adding [code][/code] instead you can indent all of the code with a single tab or add three ~ surrounding the text for it to be rendered as code :smile:

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